JAEGIS-METHOD-v1.0\node_modules\iconv-lite\README

iconv-lite: Pure JS character encoding conversion

  • No need for native code compilation. Quick to install, works on Windows and in sandboxed environments like Cloud9.

  • Used in popular projects like Express.js (body_parser), Grunt, Nodemailer, Yeoman and others.

  • Faster than node-iconv (see below for performance comparison).

  • Intuitive encode/decode API, including Streaming support.

  • In-browser usage via browserify or webpack (~180kb gzip compressed with Buffer shim included).

  • Typescript type definition file included.

  • React Native is supported (need to install stream module to enable Streaming API).

  • License: MIT.

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Usage

Basic API

var iconv = require('iconv-lite');

// Convert from an encoded buffer to a js string.
str = iconv.decode(Buffer.from([0x68, 0x65, 0x6c, 0x6c, 0x6f]), 'win1251');

// Convert from a js string to an encoded buffer.
buf = iconv.encode("Sample input string", 'win1251');

// Check if encoding is supported
iconv.encodingExists("us-ascii")

Streaming API

Supported encodings

  • All node.js native encodings: utf8, ucs2 / utf16-le, ascii, binary, base64, hex.

  • Additional unicode encodings: utf16, utf16-be, utf-7, utf-7-imap, utf32, utf32-le, and utf32-be.

  • All widespread singlebyte encodings: Windows 125x family, ISO-8859 family, IBM/DOS codepages, Macintosh family, KOI8 family, all others supported by iconv library. Aliases like 'latin1', 'us-ascii' also supported.

  • All widespread multibyte encodings: CP932, CP936, CP949, CP950, GB2312, GBK, GB18030, Big5, Shift_JIS, EUC-JP.

See all supported encodings on wiki.

Most singlebyte encodings are generated automatically from node-iconv. Thank you Ben Noordhuis and libiconv authors!

Multibyte encodings are generated from Unicode.org mappings and WHATWG Encoding Standard mappings. Thank you, respective authors!

Encoding/decoding speed

Comparison with node-iconv module (1000x256kb, on MacBook Pro, Core i5/2.6 GHz, Node v0.12.0). Note: your results may vary, so please always check on your hardware.

BOM handling

  • Decoding: BOM is stripped by default, unless overridden by passing stripBOM: false in options (f.ex. iconv.decode(buf, enc, {stripBOM: false})). A callback might also be given as a stripBOM parameter - it'll be called if BOM character was actually found.

  • If you want to detect UTF-8 BOM when decoding other encodings, use node-autodetect-decoder-stream module.

  • Encoding: No BOM added, unless overridden by addBOM: true option.

UTF-16 Encodings

This library supports UTF-16LE, UTF-16BE and UTF-16 encodings. First two are straightforward, but UTF-16 is trying to be smart about endianness in the following ways:

  • Decoding: uses BOM and 'spaces heuristic' to determine input endianness. Default is UTF-16LE, but can be overridden with defaultEncoding: 'utf-16be' option. Strips BOM unless stripBOM: false.

  • Encoding: uses UTF-16LE and writes BOM by default. Use addBOM: false to override.

UTF-32 Encodings

This library supports UTF-32LE, UTF-32BE and UTF-32 encodings. Like the UTF-16 encoding above, UTF-32 defaults to UTF-32LE, but uses BOM and 'spaces heuristics' to determine input endianness.

  • The default of UTF-32LE can be overridden with the defaultEncoding: 'utf-32be' option. Strips BOM unless stripBOM: false.

  • Encoding: uses UTF-32LE and writes BOM by default. Use addBOM: false to override. (defaultEncoding: 'utf-32be' can also be used here to change encoding.)

Other notes

When decoding, be sure to supply a Buffer to decode() method, otherwise bad things usually happen. Untranslatable characters are set to � or ?. No transliteration is currently supported. Node versions 0.10.31 and 0.11.13 are buggy, don't use them (see #65, #77).

Testing

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